There are six pictures .
class ViewController: UIViewController {
@IBOutlet weak var imageShow: UIImageView!
var arrImg = ["img01","img02","img03","img04","img05","img06"]
var images:Array<UIImage> = []
var p:Int = 0
var count:Int = 0
override func viewDidLoad() {
super.viewDidLoad()
imageShow.image = UIImage(named: arrImg[p])
count = arrImg.count
for key in arrImg {
images.append(UIImage(named: key)!)
}
imageShow.animationImages = images
imageShow.animationDuration = NSTimeInterval(count * 1)
imageShow.animationRepeatCount = 0
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func prevClick(sender: UIButton) {
p = p - 1
if p < 0 {
p = count - 1
}
imageShow.image = UIImage(named: arrImg[p])
}
@IBAction func nextClick(sender: UIButton) {
p = p + 1
if p == count {
p = 0
}
imageShow.image = UIImage(named: arrImg[p])
}
@IBAction func playClick(sender: UIButton) {
imageShow.startAnimating()
}
@IBAction func stopClick(sender: UIButton) {
imageShow.stopAnimating()
}
@IBAction func borderClick(sender: UIButton) {
imageShow.layer.borderColor = UIColor.blueColor().CGColor
imageShow.layer.borderWidth = 3
}
@IBAction func roundClick(sender: UIButton) {
imageShow.layer.cornerRadius = 10.0
imageShow.layer.masksToBounds = true
}
@IBAction func shadowClick(sender: UIButton) {
imageShow.layer.shadowColor = UIColor.blackColor().CGColor
imageShow.layer.shadowOffset = CGSizeMake(10.0, 10.0)
imageShow.layer.shadowOpacity = 0.8
imageShow.layer.shadowRadius = 5
}
@IBAction func normalClick(sender: UIButton) {
imageShow.layer.borderWidth = 0
imageShow.layer.cornerRadius = 0
imageShow.layer.masksToBounds = false
imageShow.layer.shadowOpacity = 0
}
}
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